Web Games
Web browser game development. Framework selection (Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js), hybrid DOM+canvas, WebGPU, optimization, PWA, audio unloc…
Game development, physics, Three.js and simulations.
60 prompts
Web browser game development. Framework selection (Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js), hybrid DOM+canvas, WebGPU, optimization, PWA, audio unloc…
Transform raw game ideas into complete Unity projects with AI-powered asset generation, scene blueprints, music/SFX prompts, and step-by-step development procedures usin…
Expert guide for writing efficient GLSL shaders (Vertex/Fragment) for web and game engines, covering syntax, uniforms, and common effects.
Guidelines for building premium 3D websites, focusing on custom WebGL shaders, post-processing, physics-based interactions, smooth animations, preloaders, and device opt…
Iterative consultant agent for building and validating logically consistent 9-block Business Model Canvases.
PC and console game development principles. Engine selection, platform features, optimization strategies.
Multiplayer game development principles. Architecture, networking, synchronization.
Mobile game development principles. Touch input, battery, performance, app stores.
Calibrates Marlin 2.x 3D printer firmware bed leveling: Unified Bed Leveling (UBL), Bilinear ABL, M420 S1 post-homing, Z-probe offsets, G26 mesh prints, and EEPROM slots…
Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports.
Game design principles. GDD structure, balancing, player psychology, progression.
Game development orchestrator. Routes by platform, dimension, and engine fit (web 2D/3D, hybrid DOM+canvas, narrative tools). Use when starting or structuring a game pro…
Selects game engines and frameworks by platform, genre, and architecture (full canvas shell vs hybrid DOM shell + guest viewport). Covers Phaser, PixiJS, Kaplay, Canvas/…
3D game development principles. Rendering, shaders, physics, cameras.
Web and App implementation guide for 3D UI. Trigger when user wants actual 3D objects, perspective effects, and spatial depth.
2D game development principles. Sprites, atlases, tilemaps, physics, cameras, and genre patterns (platformer, top-down). Use for canvas/Phaser/Kaplay/Pixi 2D games or gu…
Complete production-ready guide for Motion Canvas with ESM/CommonJS workarounds, full setup templates, and troubleshooting for programmatic video creation using TypeScri…
Compress real-world timelines into rapid simulation cycles with accelerated learning and decision optimization
Create calibrated digital twins with real-world validation, scenario testing, and decision optimization
Generate comprehensive future scenarios with plausibility scoring, trend integration, and strategic implications
Model comprehensive market and customer responses with segment analysis, behavioral prediction, and optimization
Run Monte Carlo simulations with probability distributions, confidence intervals, and statistical analysis
Calibrate simulation accuracy with systematic validation, bias detection, and continuous improvement
Model complex system dynamics with feedback loops, delays, and emergent behavior analysis